Browser multiplayer life-sim ยท in beta
Land broke in a warm, living town. Harvest and brew, trade at the market, fish by the pond, and make somewhere home โ in one economy shared with every other player, in real time.
Invite-only while we build the town.

Every coin is earned, every price is real, and every player shares the same world.
Harvest orchards and vineyards with a quick timing minigame โ no energy bar, just skill. Sell what you gather.
Ferment apples into cider and grapes into wine, sell them at the market for a profit, and bank what you earn.
Settle into the town, kit out your own corner of it, and put down roots among the other players.
Prices move with real supply and demand. When someone sells, everyone's market shifts โ yours included.
Early beta. The town, the harvest-and-brew earning loop, the market and the bank are live today. Jobs, player-run businesses, and housing are rolling out as we build.
The multiplayer is the economy
It isn't about standing next to each other. It's one shared market โ one set of prices, moved by thousands of small decisions.
Sell a glut of cider and the price softens for everyone. Corner the grape supply and watch wine climb. The town runs on what its players do.
ClubSquareOne is invite-only while we build. Have a code? Create your account. If not, join the waitlist and we'll send you one.